Weaponry

Your class or species grants proficiency in certain weapons, reflecting both the class’s focus and the tools you are most likely to use. Whether you favor a vibroweapon or a blaster, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring. The Weapons tables show the most common weapons used in the worlds of Star Drift, their price and weight, the damage they deal when they hit, and any special properties they possess. Every weapon is classified as a blaster, lightweapon, vibroweapon, or specialized, like Sunglass. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance.

Blasters

Simple

NameDamageCostWeightProperties
Blaster Pistol1d6 Energy1752.5 lbs.Power cell (range 50/200), reload 16

Martial

NameDamageCostWeightProperties
Blaster Rifle1d8 Energy5257.5 lbs.Power cell (range 105/420), reload 12, two-handed

Vibroweapons

Simple

NameDamageCostWeightProperties
Mini Vibrobat1d4 Kinetic751.5 lbs.Light, Sport, Versatile (1d6)
Starfoil1d4 Kinetic25.5 lbs.Finesse, Thrown (range 30/90), Shatter (5, 2d4), Sport
Techaxe1d6 Kinetic751.0 lb.Light, thrown (range 25/75)
Vibrobat1d6 Kinetic903.0 lbs.Versatile (2d4), Sport

Martial

NameDamageCostWeightProperties
Vibropick1d10 Kinetic9509.25 lbs.Dexterity 11, heavy, two-handed, tool

Star Lightweapons

Simple

NameDamageCostWeightProperties
Starlight Blade1d6 Energy3751.5 lbs.Finesse, hidden, luminous
Starlight Sword1d6 Energy4502.25 lbs.Hidden, luminous, versatile (2d4)

Martial

NameDamageCostWeightProperties
Martial Starlight Sword1d8 Energy5502.25 lbs.Hidden, luminous, versatile (1d10)

Specialty

Sunglass

Sunglass is a material that is forged in a star, and is known for its incredible durability and lightweight.

NameDamageCostWeightProperties
Sunglass Sword1d6 Fire20001.0 lb.Finesse, light, versatile (2d4)

Weapon Properties

Shatter

Weapons or items with the Shatter property can potentially break, but cause more damage if they do. If the attack clears the AC of the target by more than the first number in parentheses, the weapon breaks and does the damage listed second in the parentheses. For instance, if a Starfoil is thrown at a simple, non-moving target (AC 10) and the attack roll is 16 or higher, the weapon does 2d4 base damage and breaks into pieces, being unable to be picked up and immediately used again. If the item is used in a way that does not do damage, it won’t break during use.

Sport

Weapons with the Sport property can be used in place of a game kit for appropriate actions. A disc kit would not be needed in a disc game if a Starfoil is used, for instance.

Tool

Weapons with the Tool property can be used in place of a toolkit for appropriate actions. A miner’s kit would not be needed if the user has a Vibropick, for instance.